Start the game with the +set thereisacow 1337 +set developer 1 +set sv_cheats 1 +set monkeytoy 0 command line paramenter. Then, press ~ or § during game play to display the console window.
| Code: | Result: |
| give ammo | Ammunition |
| cvardump | Dump all cvars to console |
| ufo | Fly mode |
| cl_paused 2 | Free movement while paused |
| give health | Full health |
| give all | Get all items |
| weapon 32 | Hold [Shoot] to autofire rifles |
| notarget | Ignored by enemy |
| god | Invincibility |
| cmdlist | List all console commands |
| bindlist | List all currently bound keys |
| cvarlist | List all cvars |
| entitylist | List all entities currently used |
| imagelist | List all images of current map |
| shaderlist | List all shaders of current map |
| snd_list | List all sounds currently used |
| loadgame | Load saved game |
| noclip | No clipping mode |
| cinematic | Play a cinematic file |
| map <map name> | Play indicated map |
| cg_drawgun <0 or 1> | Players arm and gun invisible |
| cvar_restart | Reset all cvars |
| reset <variable name> | Reset variable to default value |
| map_restart | Restart current level |
| cl_paused 0 | Return to normal paused screen |
| savegame | Save game |
| cg_crosshairAlpha <number> | Set crosshair transparency; default is 1.0 |
| timescale <number> | Set game speed; 0.5 is half speed, 1 is default |
| g_gravity <number> | Set gravity value; default is 800 |
| cg_hudAlpha <number> | Set HUD transparency; default is 1.0 |
| ai_corpsecount <number> | Set seconds that dead bodies remain on-screen |
| cg_shellshock <number> | Set shellshock duration |
| g_gameSkill <number> | Set skill level |
| g_knockback <number> | Set weapon knockback power; default is 1000 |
| cg_showMiss <0-1> | Show miss distance when hitting NPCs |
| give <item name> | Spawn indicated item |
| testmodel <model name> | Spawn indicated model |
| kill | Suicide |
| jumptonode <number> | Teleport to a specific map node |
| g_ai <0 or 1> | Toggle AI |
| g_debugBullets <0 or 1> | Toggle bullet debug mode |
| cg_marks <0 or 1> | Toggle bullet marks |
| con_debug <0 or 1> | Toggle console debugging. |
| cg_drawCrosshair <0 or 1> | Toggle crosshair |
| debug <0-1> | Toggle debug mode |
| developer <0-1> | Toggle developer mode |
| r_showportals <0 or 1> | Toggle display where you can access via blue lines |
| cg_brass <0 or 1> | Toggle ejecting shells |
| g_drawEntBBoxes v | Toggle entity bounding boxes |
| r_fog <0 or 1> | Toggle fog |
| cg_drawFPS <0 or 1> | Toggle framerate displae |
| fx_draw <0 or 1> | Toggle FX |
| fx_debug <0 or 1> | Toggle FX debugging. |
| fx_freeze <0 or 1> | Toggle FX freezing |
| fx_enable <0 or 1> | Toggle fx. If set to 0, fx will be disabled. |
| cg_drawTimer <0 or 1> | Toggle game timer |
| r_lightmap <0 or 1> | Toggle ground and other stationary textures are white |
| g_debugShowHit <0 or 1> | Toggle hit debug mode |
| cg_drawStatus <0 or 1> | Toggle HUD |
| cg_draw2D <0 or 1> | Toggle HUD and crosshair |
| cg_letterbox <0 or 1> | Toggle letterbox format |
| r_showLeafLights <0 or 1> | Toggle lines where the light comes through the leaves |
| r_measureOverdraw <0 or 1> | Toggle multicolors |
| g_debugDamage <0 or 1> | Toggle NPC health display |
| r_showtricounts <0 or 1> | Toggle numbers on each texture |
| r_drawWorld <0 or 1> | Toggle objects and backgrounds |
| r_drawEntities <0 or 1> | Toggle objects and NPCs |
| g_debugMove <0 or 1> | Toggle player and AI movement debug mode |
| cl_debugMove <0 or 1> | Toggle player and AI movement debugging. |
| r_lockpvs <0 or 1> | Toggle random textures turn invisible |
| r_fastsky <0 or 1> | Toggle remove sky |
| cg_noRender <0 or 1> | Toggle rendring |
| g_entinfo <0 or 1> | Toggle script display over important soldiers and objects |
| cg_shadows <0 or 1> | Toggle shadows. |
| g_spawnai <0 or 1> | Toggle spawning |
| cg_subtitles <0 or 1> | Toggle subtitles |
| cg_thirdPerson <0 or 1> | Toggle third person view |
| g_vehicleDebug <0 or 1> | Toggle vehicle debug mode |
| r_showtris <0 or 1> | Toggle wireframe mode |
| gfxinfo | View graphics information |
| testgun | Your gun disappears |
Use one of the following entries with the map code.
| Code: | Result: |
| ponyri | Mission 10: Ponyri |
| kursk | Mission 11: Kursk |
| kharkov1 | Mission 12: Kharkov 1 |
| kharkov2 | Mission 13: Kharkov 2 |
| bastogne1 | Mission 1: Bastogne 1 |
| bastogne2 | Mission 2: Bastogne 2 |
| foy | Mission 3: Foy |
| noville | Mission 4: Noville |
| bomber | Mission 5: Bomber |
| trainbridge | Mission 6: Train Bridge |
| sicily1 | Mission 7: Sicily 1 |
| sicily2 | Mission 8: Sicily 2 |
| trenches | Mission 9: Trenches |